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Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

Glass reflections

Anonymous
Not applicable
I don't know why but I can't seem to get certain angles of my glazing to render properly. They keep reflecting like a mirror or applying full transparency like a window through the model, or something I don't know?

Can anyone explain this?

Notice you can see through the glass in this attachment but not in the next attachment.

VOC Ele East a.jpg
27 REPLIES 27
Anonymous
Not applicable
Here a render with no sun at all.

If you look closely you can see the reflection of the wall to the right of the image. So the material is being recognised.
Anonymous
Not applicable
Dwight here is the glass I am using
Anonymous
Not applicable
Sorry Scooter for the broken

@Dwight.
Without Camera light is very nice tip.
Sun light must be ober 130%.
I thought, 100% is the final value.
Anonymous
Not applicable
Camera light off

Realistic Sun 130%
Anonymous
Not applicable
Just from aside, it might be too reflective glass that you're using. Decrease your 'mirror' factor to 0.2 and 'specular' to 0.4 and try again. It will be also easier to diagnose if could post some close-up.
Anonymous
Not applicable
How did you make your nice roof?
Anonymous
Not applicable
Roof was created in Rhino 3D

Apparently there is a bug in my version of ArchiCAD where Lightworks does not render glass properly so I just found out. There is a patch on the graphisoft website when you check for updates from ArchiCAD.

Thank you all for your input and help.
Anonymous
Not applicable
I have just updated my version of Archicad to the latest version and I am still getting the same rendering problem. Can anyone shed some light on this.

I have attached the latest render example
VOC Ele West 02.jpg
Dwight
Newcomer
Pleease post the glass material setting.
Dwight Atkinson
Anonymous
Not applicable
Here is the material settings.
in the next message I will attach another render where the majority of glass has rendered properly. Explain more in next.