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Material-Textures on Door and Window trim

Not applicable
I have a question regarding how Archicad deals with applying a wood grained texture on door casing and window trim.
I am a very longtime proficient Vectorworks user and have just about hit the wall pertaining to the question I am inquiring about. Vectorworks, after all these years, and me personally bringing this little issue to their attention countless times over many years, they still have not addressed the problem.

When applying a wood grained material-texture on window trim or casing around a door, the material is applied in one direction only, which absolutely dos not happen in reality. So, it looks fine, for example, running vertical, but when the wood grained material travels in a horizontal direction there is no option to apply the wood grained texture in a 90° direction....the grain is shown going vertical.
I do a LOT of rendering for my Projects and Clients and this one little issue requires a lot of extra time to create a workaround so the wood grained material is shown traveling in the correct direction.
Hopefully, what I am describing makes sense.

So.....back to my inquiry....How does Archicad address this situation ?
Is there an option when applying trim( wood grain in this case) to a door or window item to apply the material texture so it appears as it would in real life going vertical where it should and going horizontal as it should?
I am not currently using Archicad, but if the situation I mentioned is handled differently in Archicad that will change.
I attached a low res screenshot to better describe of what I speak. Notice the entry French doors....see how the wood grain in the doors is only applied in one direction? More than irritating I must say.

Barry Kelly
Kevin wrote:
So.....back to my inquiry....How does Archicad address this situation ?

It depends on how the objects (doors and windows) are scripted.
They should be created from vertical and horizontal components that have the correct material mapping applied so the grain of the material runs the correcg way.

I don't have Archicad in front on me at the moment, but I believe the default Graphisoft doors and windows behave correctly.

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
All you have to do in ARCHICAD Cinerender create a specific wooden texture you are after. When you apply this to the dorr and it is the " wrong" way you can rotate the texture in the Size Channel in the CineRender option. Don't forget to rotate the texture too in the basic settings for the OpenGL view in 3D.

By coincidence I am just starting today to post a CineRender Surface Channel Series over the next couple of weeks , first tutorial starts with size+color/texture. See next topic.

Cheers Carsten

AC 3 to 26 -Windows 7 - 24GB - 8core 4.4Ghz