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Morph bodies cast a wrong shadow once converted as a 3DS file in 3DS Max.


Whenever I have to create a custom door, furniture, etc., I create the shape with the slab tool, convert it to a morph and rotate it to be standing vertically. it looks good on an Archicad rendered image, but once I save the 3d file in a 3ds type, every morph type object has a weird shadow on it. I tried saving the file in as many options as possible and every time it has that wrong shadow on it. How can I fix that, since I use Archicad mainly for creating the 3d file and I render it on 3dsMax. 


Hello @deivimazniku,


Can you share here a picture to explain this ?

Christophe - FRANCE
Archicad Designer and Teacher
Archicad 15 to 27 FRA FULL

OS 11.6 Big Sur - MacBook Pro 2017 - 16Go RAM
"Quality is never an accident ; it's always the result of an intelligent effort" John Ruskin

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