Rendered image saved in 32-bit Tiff via publisher is not a full range 32-bit?
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-03-04
05:30 PM
- last edited on
‎2023-05-11
11:51 AM
by
Noemi Balogh
This is a question about getting full range 32-bit images from publisher. I noticed there's a difference if you
/Karl W
Solved! Go to Solution.
Accepted Solutions
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-03-05 01:33 PM
However I would like to post a tip not to use any post effects like color mapping or color correction in the render settings if you wish to save in 32-bit. This was not my issue but it would also clamp the range and give the same behavior.
Thank you Karl Ottenstein for helping out.
/Karl W

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-03-04 06:10 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-03-04 06:39 PM
Version Lang Build Platform Type
24 SWE 3022 Win64 FULL
Windows 10

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-03-04 09:51 PM
Karl wrote:Thanks, Karl!
Thank's for your response Karl! Here's my information:
Version Lang Build Platform Type
24 SWE 3022 Win64 FULL
Windows 10
Before I try to reproduce - could you update to the current release for SWE, which is build 4018?
If you get the same result from Publisher there, post back and I or someone will look into it. (I didn't even know 32 bit TIFF was an option... thought it as 8 or 16 bit.)
BTW: I'm on Mac, so if anyone reading this thread is on Windows... please jump in to reproduce in case this is a Windows version related issue.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-03-05 01:33 PM
However I would like to post a tip not to use any post effects like color mapping or color correction in the render settings if you wish to save in 32-bit. This was not my issue but it would also clamp the range and give the same behavior.
Thank you Karl Ottenstein for helping out.
/Karl W

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-03-05 07:50 PM