SOLVED!
Rendering an object without proper color surface
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2018-04-18
04:21 PM
- last edited on
‎2023-05-11
11:54 AM
by
Noemi Balogh
‎2018-04-18
04:21 PM
Solved! Go to Solution.
1 ACCEPTED SOLUTION
Accepted Solutions
Solution

Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2018-04-19 08:20 AM
‎2018-04-19
08:20 AM
When you open the surface settings, does the OpenGL settings match with the Cinerender settings.
If they don't, when you are in the Cinerender settings there will be a 'Match Settings' button.
You can match Cinerender to Internal (this is what you will want if your OpenGL settings are correct) or you can match the Internal to the Cinerender settings.
Is it the only object using that particular surface material?
If not and the other objects are OK then the problem is not with the surface material.
If it is the only object using that surface then my guess is that the OpenGL and Cinerender settings don't match.
Barry.
If they don't, when you are in the Cinerender settings there will be a 'Match Settings' button.
You can match Cinerender to Internal (this is what you will want if your OpenGL settings are correct) or you can match the Internal to the Cinerender settings.
Is it the only object using that particular surface material?
If not and the other objects are OK then the problem is not with the surface material.
If it is the only object using that surface then my guess is that the OpenGL and Cinerender settings don't match.
Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
4 REPLIES 4

Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2018-04-19 03:07 AM
‎2018-04-19
03:07 AM
Is the render material set correctly?
What you see on screen and what you render are two different settings in the same material (OpenGL & Cinerender).
They can be completely different.
Are other elements using the same material and they look fine?
If so it might be a lighting problem.
Barry.
What you see on screen and what you render are two different settings in the same material (OpenGL & Cinerender).
They can be completely different.
Are other elements using the same material and they look fine?
If so it might be a lighting problem.
Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2018-04-19 08:11 AM
‎2018-04-19
08:11 AM
I can see the right material in OPEN GL but not rendering. IT is the only object that it is not shown properly.
Solution

Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2018-04-19 08:20 AM
‎2018-04-19
08:20 AM
When you open the surface settings, does the OpenGL settings match with the Cinerender settings.
If they don't, when you are in the Cinerender settings there will be a 'Match Settings' button.
You can match Cinerender to Internal (this is what you will want if your OpenGL settings are correct) or you can match the Internal to the Cinerender settings.
Is it the only object using that particular surface material?
If not and the other objects are OK then the problem is not with the surface material.
If it is the only object using that surface then my guess is that the OpenGL and Cinerender settings don't match.
Barry.
If they don't, when you are in the Cinerender settings there will be a 'Match Settings' button.
You can match Cinerender to Internal (this is what you will want if your OpenGL settings are correct) or you can match the Internal to the Cinerender settings.
Is it the only object using that particular surface material?
If not and the other objects are OK then the problem is not with the surface material.
If it is the only object using that surface then my guess is that the OpenGL and Cinerender settings don't match.
Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2018-04-19 08:56 AM
‎2018-04-19
08:56 AM
Thank you, I didn't match the cinerender with the openGL