Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

Rendering animations (ATT: Burginger)

Anonymous
Not applicable
Hi,
we've recently started trying to do some animations in my office and like everyone else are getting a bit frustrated at the length of time some of them take to render and tie up a computer.
I've been reading up a bit in past posts on ways to cut down file sizes/render times and picked up some good tips. I saw an initial review you did back in Jul '04 of Render King. Have you still been using it, and what do you make of it?

Also can you or anyone else tell me if C4D has renderfarm capabilities and does it give decent results?

Thanks for all the good advice, keep it coming!
rf.
4 REPLIES 4
Anonymous
Not applicable
It is actually quite simple.

If your work is in C4D, then save it as a project, zip the file and create an account to RenderKing.com

Upload, render sequence and then download the resulting image files.

Uploading and downloading might take longer than the actual rendering, the renderfarm currently contains over 20 machines.

Mark
Anonymous
Not applicable
Things with computers are never that simple!!

I'll look into that renderking thing. Have you tried network rendering with C4D within your own office?
We're looking at getting a couple of dedicated machines for that purpose but having never really looked into until now i'm not sure how you go about setting it up. Quick way to learn though eh.....

cheers,
rf
Anonymous
Not applicable
C4D render net, buy the version which matches the number of future machines.

Again, not so difficult. The machines need to be on an ethernet, you start a small application on each one (C4D server software), on the host you start a web browser (Safari, Netscape or whatever). The browser local webpage allows you to point to the source files, and where you want the output files saved. Then you start the job, it looks and sees the various servers, distributes the data between them and before you know it all 5, 6, 8, 10 machines are working on the same animation. Each machine takes a number of frames and renders them.

You can mix Mac and PC. It's the two heads are better than one theory.

Mark
Anonymous
Not applicable
Sounds so simple that even i could do it!

Thanks a lot,
Richard.