2008-12-16 09:18 AM - last edited on 2023-05-11 02:09 PM by Noemi Balogh
2008-12-16 02:39 PM
2008-12-16 08:52 PM
Peter wrote:It does help. Brings up another question, though. If it doesn't matter where or how big they are, what do you have to adjust?
The height or physical size of the sun and sky objects makes absolutely no difference to how they render. Basically they are just markers that access the built-in lightworks code. Leave them at the default size, and position them off to one side where they won't be in the way or print. I also find it useful to turn on the 'show on all storeys' option, so you don't have to keep changing storeys to adjust the lighting.
Just be aware that if you marquee off an area of the floorplan to render in isolation, the sun and sky objects have to be within the selected boundary also for them to work.
Hope that helps!
2008-12-16 09:16 PM
Wrathchild wrote:The light comes from everywhere in the sky, they 'simulate' how the real sun and ambient sky light a model.
If it doesn't matter where or how big they are, what do you have to adjust?
2008-12-17 01:57 PM
2008-12-17 02:08 PM
2008-12-17 02:29 PM
Wrathchild wrote:Try it and see! I find the sky object set to realistic mode adds a nice sense of depth and helps define surfaces better. It does slow rendering down though, so try it set to 'quick method' and see it the result is acceptable.
Indulge me in just one more question, please. If I don't use the sun object and use the rendering sun instead, should I still use a sky object?