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bathroom accessories model and render

Anonymous
Not applicable
Since I always miss some nice bathroom accessories in my interior projects I decided to make them myself. These are models of actual accesories I've picked for my client, we both liked them very much.
Any comments are welcome.

P.S. Don't pay attention to the towel, it still needs some work..

Greetings

bathapp3.jpg
13 REPLIES 13
Karl Ottenstein
Moderator
Beautiful example of what can be done with ArchiForma and LightWorks in ArchiCAD Pawel! And, thanks for posting the concrete texture.

Your Conc2 texture is not quite seamless - some edges at the boundaries that I can see now in your image. Attached is a modification that is more seamless, but might show more repeats. Didn't try. Just used the Offset Filter in Photoshop to observe the seams, and then the Patch Tool (very fast and crudely here) to get rid of them. JPG of a JPG, too, so this verson may not be that useful to anyone.

Karl
AC 28 USA and earlier   •   macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
One of the forum moderators
Anonymous
Not applicable
Thanks Karl for recognition and also for improving the texture. I'm impresed myself with LW and what it can do using only basic feature like raytracing and 'soft shadows'. Now, when I feel more comfortable using it I can see it's grate potential. If GS would only improve texture handling and throw in dam_n radiosity we might finally get complete software for documentation as well as hi-end presentation, which, I believe, is next logic step.

Greetings
Anonymous
Not applicable
tigr: that is simply amazing, I can't get renders that look that nice out of 3D studio I was wondering what type of material settings you used for the chrome... that looks a lot nicer than the default mtl-chrome material.. or maybe you're just a master with lighting?

cheers,
dan
Anonymous
Not applicable
Chrome is not easy material to make because it acts differently in different light condition and depends on surroundings. First I suggest you to make simple, neutral scene - room with off-white matte walls, no ceiling. Then put sky light - very light yellow, soft shadows off and if neccesery one or two downlights. I use to use such a scene for testing materials - it is fast and accurate. Then put into it some objects you like (it is important to test materials on vertical and horizontical surfaces at the same time) and start tweakin'
Here's some tips:

Colour > Plain > dark grey (R/G/B 126/126/126, hue/sat/lum 160/0/119)
Reflectance > Conductor > amb-1.2 diff-0.1 spec-1.6 mirror-0.8 rough-0
the rest is off

Good luck Daniel