Please allow composite skins to heal though empty doorways and other openings, and at wall ends - as an intrinsic part of the wall, not requiring messy workarounds and wall end objects. The workarounds all fail in one way or another, with unwanted outcomes either in 2D or 3D.
Please ensure these just skins clean up seamlessly with the skins of other walls that intersect adjacent to openings.
Cleanup of composites (including with skins healing through holes) should work in section as well as plan, without extra effort, and without the current workarounds or compromises.
All composite elements should work and clean up this way, without the huge time wasting overhead involved to 'fool' the model into displaying what it should logically display by default in all views
You must be a registered user to add a comment. If you've already registered, sign in. Otherwise, register and sign in.