Hey,
in theory edit mode of complex tools like stairs and curtain walls is extremely powerful. In practice, however, this potential is not fully exploited.
So Make Edit Mode available for many more (all) tools and drastically expand its functionality
For Example:
Profiles:
"Editing a Profile in a separat Window without the possibility of a trace...Realising that the Modifiers are not so great as they should be.....NOOOO"
- Just open the placed Profile in edit Mode and change it directly in the View you are in!!
- convert anything you have drawn into a complex profile just with a click
- add formula based modifiers
- create advanced dependencies to other elements
Walls:
"Annoyed by the last Century solution of Building material priority based modelling, forcing you to create the 7th Insulation Material just for proper connection?"
- Change the connections of wall skins graphically in edit mode
- change the wall to a sloped wall if you desire
- Create Wall segments without splitting it to peaces ....yeah in edit mode
- Alter every skin to your liking in guess what...edit mode
- add formula based modifiers
Morphs
"Tired of the lack of sophisicated modelling capabilites of the polymodelling old morph?"
- Use Parametric Modelling capabilities inside the edit mode
- Create Voids Forms Sweeps etc with history.
- Convert your Morphs to Nurbs
- add formula based modifiers
Doors and Windows
"Doors and Windows....common. Make a better Door and Window Tool finally. I AM GETTING OLD NOW!!!!"
- Edit Doors and Windows graphically like the curtain wall tool
could go there forever and it works with every tool, but I leave the rest to imagination.....
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