Make physical renderer a proper feature/setting and address internal rendering issues

VAX
Contributor

The new experimental physical renderer appears okay for external building 3d views.  But for internal views there is a strong dark blue cast to shadows which makes the physical renderer useless and unusable for interiors.  This is quite a major oversight, please can you resolve this.  Support say I can't change this:  

'as it's controlled by the procedural skydome which the ambient colour cannot be changed. You can request for the control of this on our public wishlist'

Can this feature be developed into a proper feature as it has value.  I really like the current 'sketch-up' type aesthetic of the current 3d view, and the physical renderer is not yet good enough to use as an alternative.  Thank you.

Status
Open

with 3/200 Votes 66.666666666667%

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