Can you say a bit more? What would be the range of percentages of the rotation? Would 100% be 360 degrees? Or something else? How should this work exactly?
Matching the % of a slope for example. Exactly as it works for roofs. I assume one way to go around it would be for the tracker to also accept % input, or to be able to switch it in the tracker, when performing a rotation…
So, let us say that you have a horizontal line on the Floor Plan and you want to rotate it 120 degrees counter-clockwise. How would that % input work then?
I think you are asking the wuestion for which the answer is already there. it’s more about how do you rotate a line so it is at a 2%, 1%, 5% etc. incline from its current drawn position? It would simplify the step of conversion.
I get your point. What i am asking for is not a rotation per se but the ability to use percentage in defining a rotation angle via incline, just as you do when using percentage input in a roof geometry. Quite often we need to draw/ model elements at a specific incline - think of slope angles for ramps, flat roofs, etc. It can be that it is a 2d element or a 3d geometry.
I see. I was asking these question because you wrote this would be used in both 2D and 3D, so I suppose it should support all possible cases. If you used a % rotation value, that could rotate things in 2D by a value between cca. -90 and cca. +90 degrees. The other 180 degree would not be possible.
With this method, you cannot specify an angle value greater than 90 degrees. I understand that in the case of roofs, you don't even want to. In the case of other element types, you would want to.
So, if implemented, this input method could be used only in a limited way, unlike the degree method.
Totally agree with the above mentioned examples, yet the intended purpose of such an input in the rotation of an object would be that of enhancement not replacement.
In other words anyone who would want to rotate an object, would and could continue doing so by specifying an angle. However whenever one would need to rotate an object (2d or 3d geometry) onto or at a slope angle - which in architecture stays well below a value of 100% (+-) slope - they could do so by simply using the required slope notation (2%, 5%, etc.) instead of having to convert the slope to an angle.
Will there be people trying to rotate a given geometry at a slope corresponding to 90 degrees? I hope not… hard to tell. Will they be able to? 100% not by a value expressed as % 😉
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