What is good way to draw RubberArc in 3D?
Becouse when i switch to 3d mode, the result is wrong. The result ignored any coordinates.
API_RubberArcType rubberArc = {};
rubberArc.lineThick = APIRubberLine_Simple;
rubberArc.origC = { origo.x, origo.y, 0.0 };
rubberArc.radii = false;
rubberArc.arcType = APIRubberArc_ThreePoint;
rubberArc.arc3D.endC = { edge.sec.c1.x, edge.sec.c1.y, 0.0 };
rubberArc.arc3D.begC = { edge.sec.c2.x, edge.sec.c2.y, 0.0 };
rubberArc.arc3D.sign = false;
ACAPI_UserInput_DrawRubberArc(rubberArc);
