Hi!
I am looking to extract triangles out of a ModerAPI::Element.
I see 3 methods:
GetTessellatedBody/Count()
GetMeshBody/Count()
GetNurbsBody/Count()
What do these return exactly?
Does the GetTessellatedBodyCount return the number of mesh+nurbs bodies?
In other words, if my object is a nurbs, will GetTessellatedBody return a polygonal tessellated version of the nurbs geometry?
Also, I read somewhere that tessellated bodies doesn't mean triangles, it only guarantees convex polygons. is this true?
Finally, let's say my element is a wall, will getting the tessellated bodies of the wall contain the openings, or will I just get a flat rectangle?
thx!