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2007-11-11 05:49 AM - last edited on 2023-08-04 04:16 PM by Doreena Deng
GDLInterface gdlInterface; gdlInterface.Activate(); gdlInterface.BeginEventProcessing(); gdlInterface.Show(); gdlInterface.BringToFront();
2007-11-27 07:47 PM
GSErrCode __ACENV_CALL CommandHandler (const API_MenuParams * params) { switch(params->menuItemRef.menuResID) { case 32500: switch(params->menuItemRef.itemIndex) { case 1: { // <-- here Palette should show DG::Rect rect; rect.Set(10, 10, 100, 100); DG::Palette palette(rect); palette.BeginEventProcessing(); palette.Show(); // here destructor works, like it should, and palette closes } } } return NoError; } // CommandHandler ()
2007-11-27 11:05 PM
bamboos wrote:I'm guessing the reason for the problem is that the palette object has to persist outside of the scope of the menu-handler callback. Modal dialogs don't have this problem because you're finished with the dialog before returning from the callback.
I still haven't found solution of my problem. These objects for creating dialog boxes are great. But only for modal dialogs. With Palette which inherits from ModelessBase it's not.
[...]
I've try to use pointers, but ArchiCAD crashes.
Did anyone wrote plugin which uses palette as main window and make it working?? Main problem is that I wrote a lot of code which uses object oriented dialog manager. It works fine with DG::ModalDialog, but with DG::Palette don't, because Palette is destroyed right after it was created... Please help...
GDLInterface* interfacePalette = new GDLInterface;You also need to make sure the pointer is a global variable (initialised to 0), perhaps a static member variable of the GDLInterface class, and keep the constructor private so you get an instance with something like
GDLInterface* interfacePalette = GDLInterface::getInstance();Finally, make sure ArchiCAD knows your add-on has to remain loaded (see ACAPI_KeepInMemory) and the instance is deleted before the add-on shuts down.
2007-11-28 02:53 AM