2021-07-01 03:30 AM - last edited on 2021-09-14 09:29 AM by Noemi Balogh
2021-07-02 11:34 AM
2021-07-05 05:06 AM
2021-07-05 05:20 AM
Viktor wrote:So, what approach would you suggest I use if I want to obtain the non-basic material/texture properties, in order to do better than the standard OpenGL properties?
Basically Modeler API returns the parameters used by the OpenGL rendering engine. It means every polygon can have at most 1 texture.
2021-07-06 11:52 AM
drjustice wrote:Yes, that's right.
Thanks for the clarification.
So then, I should interpret the HasPolygonTexture to mean that the polygon still uses the material, but overrides the texture portion of the material?