2020-07-20 05:30 AM - last edited on 2021-09-15 10:34 AM by Noemi Balogh
Solved! Go to Solution.
2020-07-23 07:07 PM
scandi wrote:Maybe "tree plan/billboard" should be a 2D object itself, whose width is 0. GetTextureCoordinate doesn't give uv directly. You should divide the results by X (x of the texture) and Y (y of the texture) respectively.
Hi guys
I am trying to use GetTextureCoordinate api to get uvCoords. However, it returns uv>1, which is quite werid when I export the "tree plan/billboard". I find that uv>1 means repeat the texture for uv times but the "tree plan/billborad" should not repeat itself.
Could anyone help me please?
2020-07-23 07:07 PM
scandi wrote:Maybe "tree plan/billboard" should be a 2D object itself, whose width is 0. GetTextureCoordinate doesn't give uv directly. You should divide the results by X (x of the texture) and Y (y of the texture) respectively.
Hi guys
I am trying to use GetTextureCoordinate api to get uvCoords. However, it returns uv>1, which is quite werid when I export the "tree plan/billboard". I find that uv>1 means repeat the texture for uv times but the "tree plan/billborad" should not repeat itself.
Could anyone help me please?
2020-08-01 04:54 AM