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!Restored: Archicad mesh to Architerra Terrain?

Thomas Holm
Booster
I've got a terrain model, made as a mesh in Archicad. Now I'd like to use Architerra's tools to modify this terrain (especially the Plateau and Road tools). I've got Architerra 2.02, AC9 2172.

Questions:
How do I get Architerra to accept my mesh as an Architerra terrain? Is there some preferred procedure to this? Or is it simply impossble? I've tried the Terrain tool as explained by the Help, but the only thing that happens is that my mesh gets deleted (it's exploded to lines and hotspots). No other Architerra tool accepts the mesh as input. Some tools tell me a mesh has to be part of the selection - but it is!
AC4.1-AC26SWE; MacOS13.5.1; MP5,1+MBP16,1
25 REPLIES 25
Anonymous
Not applicable
Select the mesh
Press the terrain tool
And then i think you must select a checkbox there. Smthg that says explode...

I dont remember exacly but the solution is there
Dwight
Newcomer
Those exploded lines and hotspots are ArchiTerra Data points.

Select them and use the terrain tool again to generate the ArchiTerra object.
Dwight Atkinson
Thomas Holm
Booster
Thanks for the input. I'm at home now, will try tomorrow. I thought it mght be something simple. But I just don't grasp the Cigraph docs/help. To thin for my simple mind I guess. And their website(s) are a complete mess! I saved backups of the original mesh though.
AC4.1-AC26SWE; MacOS13.5.1; MP5,1+MBP16,1
Thomas Holm
Booster
OK. I tried.
First, to oreopoulos - I did just that (explode). Didn't work. Then, i tried Dwight's tip. Didn't work either. Architerra refused to create "land" from the exploded mesh points. And since the original mesh was deleted (without warning) in the process, my terrain was lost. Luckily, I'm working on a copy of the orginal. I've tried to use Architerra before, and I'm prepared for trouble.

But this!!!!

I found out my version was old (2.02). After some trouble finding out. Cigraph's web site(s) is/are one of the worst I know. There are at least three main sites, and then lesser "about" ones for each plugin they produce. Extremely slow server (is it a Filemaker database in Classic??), cumbersome to navigate, with scattered and differently updated info, some of it very old. On the page where I found the current 2.05 version, the only working link to a manual is to the AT1.0 version, used with Archicad 7.

Well, i installed 2.05 and I also managed to find the 2.0 printed manual here in my chaotic office.

This time AT managed to create a "land" with the terrain tool. Se figure.
The original AC mesh below, at correct +60 meters height, the AT-created land/mesh above, all mesh heights +119 meters off, at around +179 meters above zero.

Please note that I'm working in true real-world coordinates here. The original Archicad mesh (here the backup copy on a different layer is shown) was placed about 60 m above zero (sea level). Project Zero = sea level.

But when Architerra creates its "land" it places the AT mesh relative to a "user origin" at DOUBLE the current Story 0 level of 59.5 meters to the absolute mesh z-coordinates! This is nowhere stated. I'm not sure if it's a bug. I might have moved the original Archicad mesh in z direction some time or another, i don't remember, which the AT manual warns against. It reads the "inner" values of the heights, as it states, and they are always absolute! (but nowhere to be found or edited???)

Also, some bug or other means that wherever a contour line crosses the perimeter of the mesh (the site border), the resulting point gets a z-value of 0 (relative) instead of the current contour height, This is worse, because it can't be cured by a simple z-move.

Ok. I found a statement (page 42) that says "NEVER transfer the land/mesh along the z axis until you have finished all the necessary work to obtain the final result!" (Absurd in itself, isn't it!)

So I decided to use the Architerra point tool to manually edit the height of every point that was wrong. Done after an hour and a half. New check of the 3D window. No change! Seems like AT doesn't respect it's own edits. All points, checked in the floor plan view, now display the correct values. But the 3D view is still wrong. And since the AT tools are not available in the 3d view, i cannot select and edit the points that are wrong.

Now, I've spent about four times as much time as I'd needed to edit the original mesh manually, without AT. But to no avail.

AT may be a good tool to transfer surveyor's point lists to terrain, but that is something I've never needed or tested.

I bought it to use to create and edit terrain meshes in interaction with Archicad's own tools. This is not to recommend, it seems. Actually, this is one of the most frustrating software purchases i've ever done!
ATbug.jpg
AC4.1-AC26SWE; MacOS13.5.1; MP5,1+MBP16,1
Fabrizio Diodati
Graphisoft Alumni
Graphisoft Alumni
I will come back from my vacation on next Monday.
Please, send me your original mesh and I will check it.
I will answer you just on this thread...

Friendly
Fabrizio
Fabrizio Diodati
Graphisoft Italy Srl | Via Rossignago 2/A Spinea Venezia 30038 Italy
Thomas Holm
Booster
OK. Here it is. I saved it out as a module & zipped.
AC4.1-AC26SWE; MacOS13.5.1; MP5,1+MBP16,1
Dwight
Newcomer
Was the mesh grouped in your project?


it is a little sloppy at the edges, but it did convert okay.
Dwight Atkinson
Fra
Enthusiast
My solution:
- select the mesh and explod with terrain tool of ArchiTerra;

- select and copy the fill generated (the fill describe the outline of terrain)

- undo the last operation

- now move all the point coincident with the vertix point of contour lines, see the image

- now explod again the mesh with terrain tool of ArchiTerra palette

- select the mesh and the fill generated and delete it

- paste the fill that you copied before and recalculate the terrain with Architerra
- delete the point outside the the mesh

I attached the mesh recalculate for architerra

Francesco

sorry for my bad english
AC25 AC26 (Ita)

Mac Studio M1 Max 64 GB - OSX 12.4
Fra
Enthusiast
The mesh reacalculate for architerra

Francesco
AC25 AC26 (Ita)

Mac Studio M1 Max 64 GB - OSX 12.4