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Schedules- getting the right header height.

toofuerte
Booster
I have been trying to create my window schedule and need to include the header height information. I would like to have these heights be from the story level rather than the wall base. Is there a way to get the height according to the anchor height, without re-scripting all the doors and windows or inputting each value manually. I have 10 houses and more in the future that I need all the same. Does anyone have any ideas on where this option may be or if there is an alternative.
Gerald Acton "Gary"
Acton Design Services
Windows 10 PRO 64 bit
i7-5820K @ 3.30ghz 32GB Ram
Nvidia GeForce GTX 1650 4GB Ram
AC 19 - AC 28
3 REPLIES 3
Anonymous
Not applicable
toofuerte wrote:
I have been trying to create my window schedule and need to include the header height information. I would like to have these heights be from the story level rather than the wall base. Is there a way to get the height according to the anchor height, without re-scripting all the doors and windows or inputting each value manually. I have 10 houses and more in the future that I need all the same. Does anyone have any ideas on where this option may be or if there is an alternative.
Gerald,
Unfortunately, I don't feel that what you are trying to do is possible. I 'm not sure you could even "rescript" windows to make this happen...I don't know of any global variables that would give you the values of a window's vertical position relative to a story level. The way ArchiCAD handles windows is always relative to the wall it's positioned in.

Is there any special reason why your walls (wallbase) don't plate from a story level? ...are you balloon framing? please give us a little more info as to how/why your model needs headers relative to a story level.

Dan K
toofuerte
Booster
Is there any special reason why your walls (wallbase) don't plate from a story level? ...are you balloon framing? please give us a little more info as to how/why your model needs headers relative to a story level.
Dan,
I have walls that don't start on a story level and I have the walls wrapping the building around the slabs and some that start from a roof so using the wall base doesn't work. There should be a way of accessing the anchor point that is used in determining where in the wall is anchored. The right figure and information is there somewhere, but how is it gotten out of the window data.

Thank You.
Gerald Acton "Gary"
Acton Design Services
Windows 10 PRO 64 bit
i7-5820K @ 3.30ghz 32GB Ram
Nvidia GeForce GTX 1650 4GB Ram
AC 19 - AC 28
Anonymous
Not applicable
toofuerte wrote:
...I have walls that don't start on a story level and I have the walls wrapping the building around the slabs and some that start from a roof so using the wall base doesn't work. There should be a way of accessing the anchor point that is used in determining where in the wall is anchored. The right figure and information is there somewhere, but how is it gotten out of the window data...
Gerald,
I think you raise an interesting question...I just don't see how this info could be accessed "directly" from a "window object" since there are no global variables to get the values from. I would be interested to know if anyone else out there might have an idea...It might be possible that there is an "undocumented" variable for this...but I kinda' doubt it.

RE your modeling set-up: would it be possible for you to adjust your modeling standards such that walls actually start from a floor level? Sometimes the easiest way to model something is not the way it would actually be built in the field...It might help if you model it the way it would actually be built???

example: if you have walls that start from a roof...why not draw the walls from the point where the roof plates from and trim the bottom off? this way any windows in the wall would be referenced from a story level

HTH,
Dan K