2012-07-06 07:11 PM
2012-07-19 12:35 AM
2012-07-19 07:42 PM
Karl wrote:This bug has been verified by tech support and is now in the system as 144688. The workaround given by tech support is to temporarily rotate the model before exporting...(and then of course be really careful not to save your changes to the model file)...
Exporting the model to GE on Mac (64) - doesn't work properly because Project North is ignored ... the export is done as if Project North is set to 90 degrees regardless of the setting. Or, at least in my project with North is 135 degrees, it is ignored.
2012-07-20 12:41 AM
Dwight wrote:Let me know what parts didn't seem to work as expected. All seems fine for me - given that 64 bit Windows (and Mac) has limitations.
Well, following the instructions on the newly released mac kmz import add-on, all i get in Archicad is a white rectangle, so thanks for the advice on using SketchUp, but 'no!'.
Can you review the instructions for the new Add-on and let me know how you do?
2012-07-22 01:59 PM
2012-07-22 02:32 PM
David wrote:To get lines from the Morph that can be pasted into the 2D Plan for contour plans (rather than tracing over the Floor Plan Cut Plane, which does not have snap points), you can use a technique similar to this one that converts Mesh contours to Lines:
Here's a nice cheap trick for tracing site contours using the GE terraine object:
Convert the GE terraine object into a morph. In the 2d window a morph shows a line in plan where it intersects with the floor plan cut plane.
So you can trace the contours in the morph terraine by setting the floor plan cut plane at your desired height intervals. Just make sure the "height to next story" value in story settings is larger than the overall height of the morph.
2012-07-23 07:29 PM
David wrote:...but keep a copy of the original object. There is a limitation in the morph conversion procedure such that the texture mapping of the Google Earth imagery is lost upon conversion. A real shame as smoothing the rough terrain from GE would be a nifty use of the Morph tool.
Convert the GE terraine object into a morph...
2012-07-24 08:42 AM
David wrote:Nice tutorial, David. Actually my target here was to produce a site mesh with contours using the 3d data from the GE import. In this instance, it was a benefit that you can't snap to the contours that are displayed with the floor plan cut plane. I just used them as a general guidleine for the judicious manual input of contours (ridges) on a new mesh. Less fuss and quicker to my old school mind.
To get lines from the Morph that can be pasted into the 2D Plan for contour plans (rather than tracing over the Floor Plan Cut Plane, which does not have snap points)....
Karl wrote:The texture mapping need not be lost, even with a morph. Easy enough to save the same view in Google Earth as a jpg, load it into a custom library and create a new material texture with the same dimensions as the new mesh. This will map nicely over either a morph or a mesh object. Set the origin and direction with "Align 3d Texture" in the 3d window.
... There is a limitation in the morph conversion procedure such that the texture mapping of the Google Earth imagery is lost.
2012-07-24 01:34 PM
David wrote:David:David wrote:Nice tutorial, David. Actually my target here was to produce a site mesh with contours using the 3d data from the GE import. In this instance, it was a benefit that you can't snap to the contours that are displayed with the floor plan cut plane. I just used them as a general guidleine for the judicious manual input of contours (ridges) on a new mesh. Less fuss and quicker to my old school mind.
To get lines from the Morph that can be pasted into the 2D Plan for contour plans (rather than tracing over the Floor Plan Cut Plane, which does not have snap points)....
2012-07-24 07:43 PM
David wrote:Wish that were true, but it doesn't work depending on the mesh shape / steepness. Texture mis-alignment issue (and inability to align in 3d) is in the bug system.
The texture mapping need not be lost, even with a morph. Easy enough to save the same view in Google Earth as a jpg, load it into a custom library and create a new material texture with the same dimensions as the new mesh. This will map nicely over either a morph or a mesh object. Set the origin and direction with "Align 3d Texture" in the 3d window.
2012-07-25 01:37 AM
Karl wrote:Update and apologies and thanks, David:David wrote:Wish that were true, but it doesn't work depending on the mesh shape / steepness. Texture mis-alignment issue (and inability to align in 3d) is in the bug system.
The texture mapping need not be lost, even with a morph. Easy enough to save the same view in Google Earth as a jpg, load it into a custom library and create a new material texture with the same dimensions as the new mesh. This will map nicely over either a morph or a mesh object. Set the origin and direction with "Align 3d Texture" in the 3d window.😞