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Design forum

Texture mapping

Botonis
Enthusiast

You can see here the problem.......

This is an elevation from V25 with textures activated.

The same thing is happening to the 3D.

This goes way back...........to the problematic texture mapping of OpenGL I think.

 

 

 

texture.jpg

 

I also noticed that the texture mapping of profile edges of shells might be distorted but if you use  a hole to cut it the mapping shows correctly. So the engine works correctly but not for all cases. If it functions correctly for holes it should functioned correctly also for simple edges. I would considered this a bug......

 

 

Simple edge of profiled shellSimple edge of profiled shell

 

 

 

 

 

 

 

 

 

 

 

 

cut with a shell hole.jpg

 

 

 

 

 

 

 

 

 

 

 

Another case where you can see clearly the problem:

Edge of shell and wall with the same profile:

 

shell wall.jpg

Archicad 25-26. Windows 11. Intel Xeon 2680x2,64 GB RAM, Nvidia 3080Ti-Titan X Pascal. 2 Monitors.
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