2021-03-18 03:45 PM - last edited on 2021-09-14 09:44 AM by Noemi Balogh
!!!--------- Duane's Basic Light 1 ---------- lint = gs_light_intensity/100 zz = 1 if gs_light_intensity > .00000000001 THEN ADDX A/2 ADDY .29*B roty 90 addx 1" rotx Lt1X roty Lt1Y if SR then lin_ 0,0,0,1',0,0 LIGHT (gs_color_red/zz)*lint, (gs_color_green/zz)*lint, (gs_color_blue/zz)*lint, 1, a/4, alpha, beta, angle_falloff, distance_1, distance_2, distance_falloff
2021-03-18 04:13 PM
2021-03-18 06:39 PM
2021-03-19 02:48 AM
vfrontiers wrote:So long as gs_color_red, gs_color_green, gs_color_blue are all in the range 0 to 255, then it should work fine I would have thought.
When zz=255 no light showed in the scene..
2021-03-31 04:45 PM
2021-04-06 09:25 AM
2021-04-12 06:54 PM