2021-04-0102:36 AM - last edited on 2021-09-1409:42 AM by Noemi Balogh
The GS window will turn the wall skins in, even with the windows turned off in the MVO. How does it do this? I thought none of the window scripts would run if windows were turned off in the MVO.
I think the scripts will still run but there should be an IF statement that checks a LIbraryGlobal.
The wall skins must be scripted outside of the IF statement.
Barry.
One of the forum moderators. Versions 6.5 to 27 Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10 Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
No - the scripts won't run if the MVO is turned off. With all the window and door parts I've scripted, I've never had to put in an IF statement for MVO override...Archicad deals with the visibility outside of the part.
It might have something to do with the WALLHOLE2 command.
Next question: how do I get these WALLBLOCK2 commands to respond to the Graphic Overrides? I presume it would be a setting in the fill command somewhere.
For future reference: it seems the WALLBLOCK2 and WALLBLOCK2{2} commands will do this automatically. Don't know how to control this though, as setting the fillcategory to 0 (Draft) or 2 (Cover) in the WALLBLOCK2{2} command doesn't seem to make any difference...it's always treated as a cut fill.
I guess it inherits this status from the wall it's placed into?