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2017-08-16 05:36 PM - last edited on 2023-05-24 01:01 PM by Rubia Torres
2017-08-28 06:11 PM
2017-08-28 06:16 PM
2017-08-28 08:57 PM
x=1 y=2 status=3 !array of points and status info DIM pt[][] pt[1]Hope that helps you understand a bit. Read the GDL documentation. But actually read it... I'm talking about those deep plunge reads that need to be done to completely understand technical text. I can say that the docs are really good, but=0 pt[1] =0 pt[1][status]=0 pt[2] = -0.1 !<-- play with this value, positive and negative values. pt[2] =0 pt[2][status]=0 pt[3] =0 pt[3] =0.1 pt[3][status]=0 PUT pt TUBE 3, !<-- cross shape # of nodes 8, !<-- path nodes + 2 tangent nodes 1+2+16, !<-- mask, this example includes edges to see where path starts and ends GET(nsp), !!!pt[1] ,pt[1] ,0, !<-- these are the points passed through PUT/GET, values were stored in array !!!pt[2] ,pt[2] ,0, !!!pt[3] ,pt[3] ,0, 0,0,0,0, !<-- orientation node for first path surface, used 0,0 A/2,0,0,0, !<-- first path node, begins at A/2, look 3D to see this A,0,0,0, A,B,0,0, 0,B,0,0, 0,0,0,0, A/2,0,0,0, !<-- last path node A,-B,0,0 !<-- end orientation node. Defines orientation of last face, replace (-B) with 0 to see how it changes shape LIN_ A/2,0,0, A,-B,0 !<-- just a line to indicate how the last orientation node is defined here. This is NOT the normal of the last face, !--- but the face that would generate if the path continued that way. A bisector face, in essence.
2017-09-06 11:31 PM