Is there a way of manipulating a module instance (by changing its ID, or name, or whatever) by scripting into its objects variables that react to the module ID, name, or whatever?
I would like to change the exterior wall colors in a module instance by just changing its ID, or etc. This would be a presentation 3D-look-only thing so it doesn't need to be the wall that changes —it could be a custom object/door/window/whatever creating a thin 'paint' block/prism/whatever based on the module ID/name/whatever.
[In case it makes a difference, I am working on 17. But I might consider upgrading this project for that feature only.]
Otherwise I think rather diffusely that it could be done with zones applied for this purpose only —the object would react to some PLN zone variable. That would be a pain, but perhaps still better than managing a bunch of modules for the sake of color variation only.
Thanks in advance for any idea.