Peter,
I get it: the -1 value does make some sort of GDL sense. We're saying that each of these points on the MASS object is a separate entity. The code stops here. Incidently, I didn't know you could do insert just points into a mesh. That's going to be useful somewhere down the line.
The GDL manual is particularly unhelpful when it come to status codes. I have mostly learned about them by trial and error and looking at auto-scripted objects. I understand the logic behind the numbers and have even come to a grudging appreciation of the binary system, but every time I see "s = j1 + 2*j2 + 4*j3 + 8*j4 + 16*j5 + 32*j6 + 64*j7 [+ a_code] where j1, j2, j3, j4, j5, j6, j7 can be 0 or 1..." I just want to bang my head on the table.
David Collins
Win10 64bit Intel i7 6700 3.40 Ghz, 32 Gb RAM, GeForce RTX 3070
AC 27.0 (4001 INT FULL)