There should be 2 standard basis (basii?).
One tagged "L" for "Local" and the other "G" for Global".
They should always be visible in the GDL editor 3D view window so long as you haven't turned the origin button off at the bottom of the 3D view window.
If they do disappear, try switching to 'OpenGL engine' or Internal (vectorial) engine' in the 3D windows settings - you should be able to right mouse click in the 3D view window for the 3D window settings option.
I think one works better than the other).
Or you may have to hit the 'show all' or 'last view' button at the bottom of the 3D view window.
I have never done it myself, but it is possible to script your own origin arrows using a cylinder and cone of a different colour for each axis (similar to what Laszlo was suggesting with the block).
This can be a separate object that you can "CALL" in at any time in your 3D script so you can see exactly where you local origin is.
Barry.
One of the forum moderators.
Versions 6.5 to 27
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