Set vectorial fill origin within object
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2018-02-07 05:34 AM
2018-02-07
05:34 AM
The fill seems to relate to the global origin. Is there a way to link the fill to the objects origin point.
I want the fill to move with the object.
I tried looking at the COOR command without luck.
Cheers
Tom
3 REPLIES 3

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2018-02-07 07:13 AM
2018-02-07
07:13 AM
COOR is used to align 3D textures.
In 2D you can use the POLY2_b{2}
This is a bit of my code for a tiled bath hob in 2D.
I just noticed the code blocks have scroll bars in this new forum.
I thought part of it was missing at first - just scroll.
And the same hob in 3D
Barry.
In 2D you can use the POLY2_b{2}
This is a bit of my code for a tiled bath hob in 2D.
I just noticed the code blocks have scroll bars in this new forum.
I thought part of it was missing at first - just scroll.
if adjust_tile_plan_origin = 1 then !Stretchy x - plan tile origin HOTSPOT2 0, tile_fill_origin_y, 22+HSID_add*(10^macro_level), tile_fill_origin_x, 1+128 !base HOTSPOT2 -0.0001, tile_fill_origin_y, 23+HSID_add*(10^macro_level), tile_fill_origin_x, 3 !reference HOTSPOT2 tile_fill_origin_x, tile_fill_origin_y, 24+HSID_add*(10^macro_level), tile_fill_origin_x, 2 !moveable !Stretchy y - plan tile origin HOTSPOT2 tile_fill_origin_x, 0, 25+HSID_add*(10^macro_level), tile_fill_origin_y, 1+128 !base HOTSPOT2 tile_fill_origin_x, -0.0001, 26+HSID_add*(10^macro_level), tile_fill_origin_y, 3 !reference HOTSPOT2 tile_fill_origin_x, tile_fill_origin_y, 27+HSID_add*(10^macro_level), tile_fill_origin_y, 2 !moveable endif SET FILL tile_fill_plan POLY2_B{2} 5, 1*1 + 2*1 + 4*1 + 8*1 + 16*0 + 32*0 +64*0, tile_fill_hatch_pen, tile_fill_back_pen, tile_fill_origin_x, tile_fill_origin_y, 0, 0,0,33, 0,b,33, a,b,33, a,0,33, 0,0,-1
And the same hob in 3D
prism_ 5, hob_height, 0,0,15, 0,b,15, a,b,15, a,0,15, 0,0,-1!, VERT 0+tile_fill_origin_x,0+tile_fill_origin_y,0 !Origin VERT 1+tile_fill_origin_x,0+tile_fill_origin_y,0 !X direction VERT 0+tile_fill_origin_x,1+tile_fill_origin_y,0 !Y direction VERT 0+tile_fill_origin_x,0+tile_fill_origin_y,1 !Z direction COOR 2+256,1,2,3,4 body -1
Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
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Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2019-04-23 01:58 PM
2019-04-23
01:58 PM
Hi Barry,
For the 3D, is there any way that I can set the angle too?
Thanks
For the 3D, is there any way that I can set the angle too?
Thanks
ArchiCAD 23
Windows 10
Windows 10
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2019-04-23 03:16 PM
2019-04-23
03:16 PM
I worked out how to change the angle by doing the following:
if (origin = "Manual Origin") then addx fill_ori_x addy fill_ori_y ROTz ang VERT 0,0,0 !Origin VERT 1,0,0 !X direction VERT 0,1,0 !Y direction VERT 0,0,1 !Z direction COOR 2+256,1,2,3,4 body -1 DEL 3 endif
ArchiCAD 23
Windows 10
Windows 10