2012-05-21 02:41 AM
2012-05-21 03:20 AM
2012-05-21 03:25 AM
s2art wrote:haha sure can! just multiply their angle parameter e.g. wheelAngle like this:
Can you make the wheels spin?
2012-05-21 03:35 AM
sdb wrote:And if you get the calcs wrong and the wheels spin too fast you'll get plumes of smoke and black lines all over your plan.s2art wrote:haha sure can! just multiply their angle parameter e.g. wheelAngle like this:
Can you make the wheels spin?
wheelAngle * (GLOB_FRAME_NR * 15) this will move them 15 degrees per frame.
Now if you were really clever you could use a calc to work out how much your wheels should turn, based on how fast the car is moving each frame😉
2012-05-21 12:53 PM
2012-05-21 01:42 PM
rocorona wrote:Very interesting...
We had a discussion on this (animate objects) a few weeks ago, on ArchiRADAR, started on an old tutorial.
The aim, in this case, was to simulate the swing movement of a boat, while moving ahead.
The solution proposed is enough for a simple animation, although the waving movement is a crude zig-zag, not something smooth like sinusoid.
The whole thing is in Italian, but you can find something interesting.
Log-in to the forum, to see images and to download the "swing-all-objects" object (oscillatore2.gsm)
2012-05-21 10:55 PM
rocorona wrote:Sounds good. We got a smoother motion on a couple objects by multiplying the frame number * SIN or COS
We had a discussion on this (animate objects) a few weeks ago, on ArchiRADAR, started on an old tutorial.
The aim, in this case, was to simulate the swing movement of a boat, while moving ahead.
The solution proposed is enough for a simple animation, although the waving movement is a crude zig-zag, not something smooth like sinusoid.