As far as I've tried I couldn't find a way to keep correct texture mapping of objects when the texture is defined in the script after exporting to .obj or .3ds
It's getting me mad.
When it is defined via align texture on a usual tool evrything's fine.
But if the texture is defined in a script, as a picture for example it doesn't retain the crrect texture position, although it is alright in the 3d opengl view.
You can try with the usual bitmap People object in the library.
Is that a bug or am I missing something?