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Anonymous
Not applicable

scale gdl created from 3ds

I’ve created a GDL object by importing a 3DS file. The mesh was quiet complex so the code is very very long. How can I control X,Y,Z scale without adding a scale factor in each point (impossible)?

Thank you all
1 Reply 1
Barry Kelly
Moderator
Will a MUL command at the beginning of the script do what you want?
Barry.
One of the forum moderators.
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