I’ve created a GDL object by importing a 3DS file. The mesh was quiet complex so the code is very very long. How can I control X,Y,Z scale without adding a scale factor in each point (impossible)?
Will a MUL command at the beginning of the script do what you want?
Barry.
One of the forum moderators. Versions 6.5 to 27 i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10 Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11