Modeling
About Archicad's design tools, element connections, modeling concepts, etc.

How do you add log textures to roofing?

Anonymous
Not applicable
I'm trying to build a roof thats heavy timber like the log walls, but I can't figure out how to add log texture to the roof. Anyone know how to do this?
7 REPLIES 7
Anonymous
Not applicable
First, you need a imagefile with a log texture. You can't apply logs to roof.

Do you have knowledge about how to do you own material in materialsettings?
Anonymous
Not applicable
I've never heard of log roofs and so am at something of a loss to know what you're looking for.
Dwight
Newcomer
You'll need to model the logs using cylinders, then any wood texture will work, more-or-less.

You COULD model a log roof by using the complex profile function.
Dwight Atkinson
Karl Ottenstein
Moderator
Dwight wrote:
You COULD model a log roof by using the complex profile function.
If indeed the poster really means a log roof - like the ones in outdoor museums in Finland with sod on top/etc - then Dwight's suggestion is what I would do.

Define a custom profile for your logs (Profile Editor) - several of them, presumably irregular sizes or whatever - and use it with the Column Tool, which will let you angle the result while keeping the tails square (perpendicularly) cut. Or, use Wall or Beam tools and solid element operations to trim tails/ridge.... Or...

Texture is a material definition issue...need some Photoshop skills to define the image used by a new material...

Karl
AC 28 USA and earlier   •   macOS Sequoia 15.3, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
One of the forum moderators
Dwight
Newcomer
The complex profile is such a delight. I'm using it for complex assemblies and things like stringers. Always a new, time-saving use.

The tilting beam aspect can be frustrating since it always cuts vertically. It would be great if the roof tool could be serviced by the custom profile - then we might get control over edge cutting.
Dwight Atkinson
Anonymous
Not applicable
Awesome, thanks for the replies. I do indeed have a heavy photoshop background so I can make a texture no problem. After I do that though, how do I define it in AC10? Sorry if I'm not using all the right terminology, but I'm new to cad.
Dwight
Newcomer
It is also true that most of Graphisoft's documentation on this assumes you know the ropes.

A texture must live in a folder that is loaded in the library. So it becomes tedious to be introducing new textures because you must reload the library - unless you make a list of dummy texture files already in the library to receive the new texture information

In the material dialog - for the internal engine - there's a place to call the texture image in to the material. Once scaled, it can then be brought to LightWorks by the "Match With Internal Engine" button.

This answer really deserves an essay. I wonder if there's a book you might get to help?
Dwight Atkinson