How-to: terrain mesh
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ā2011-01-20
10:18 PM
- last edited on
ā2023-05-25
05:05 PM
by
Rubia Torres

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ā2011-01-21 02:14 PM
I may be missing the issue, but the height of the Mesh's base can be set in the dialog box (or Info Box). I this is not the solution, then post some images illustrating the problem.
David
www.davidmaudlin.com
Digital Architecture
AC28 USA ā¢ Mac mini M4 Pro OSX15 | 64 gb ram ā¢ MacBook Pro M3 Pro | 36 gb ram OSX14
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ā2011-01-21 03:37 PM
1 . Before modeling your terrain set the reference level of the mesh (second input on David image) to be
2. Then when you input the height of the points and the lines, use the zero project reference, in spite of terrain reference level, this way you will be able to
3. Watch in 3D you get using this method terrain with a short skirt. Even if you made a wrong calculation and have to push lower the bottom of the mesh adjust it with the value of the skirt, you will then be able to have some points below terrain reference level
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ā2011-01-21 03:56 PM
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ā2011-01-21 05:02 PM
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ā2011-01-21 08:57 PM
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ā2011-01-21 09:06 PM
Til wrote:I thought I remembered doing this. I must be mistaken.
Well Matthew, if I did not misunderstand your reply, stretching upward manually the bottom in 3D view will automatically push upward all the points above as stretching is limited by the reference level of the meshā¦ Having a bottom higher than the reference level was possible in old versions of ARCHICAD, but this does not solve Arcadia's problem.
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ā2011-01-21 09:25 PM

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ā2011-01-22 02:31 PM
David
www.davidmaudlin.com
Digital Architecture
AC28 USA ā¢ Mac mini M4 Pro OSX15 | 64 gb ram ā¢ MacBook Pro M3 Pro | 36 gb ram OSX14
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ā2011-01-22 10:21 PM