Is there a way to cycle through the protractor orientation?
Anonymous
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‎2013-08-20
02:03 AM
- last edited on
‎2023-05-24
07:28 PM
by
Rubia Torres
‎2013-08-20
02:03 AM
6 REPLIES 6
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‎2013-08-21 12:54 PM
‎2013-08-21
12:54 PM
Options -> Work Environment -> Guide Lines -> Increments of Guide Line:
AC 6.5, 13 - 19 Pl, OctaneRender for ArchiCAD, MoI 3D, Blender; W7 Pro 64;
i7-4790K/32 GB; GTX 980/4 GB
i7-4790K/32 GB; GTX 980/4 GB
Anonymous
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‎2013-08-21 08:01 PM
‎2013-08-21
08:01 PM
Marky,
I made a screen shot of my settings - see below.
I made a screen shot of my settings - see below.
Marky wrote:
Options -> Work Environment -> Guide Lines -> Increments of Guide Line:
Anonymous
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‎2013-08-21 08:13 PM
‎2013-08-21
08:13 PM
When trying to find the center of the morph element that I wanted to
rotate into an inclined barrel vault the half point mark did not appear and the protractor would only indicate a horizontal rotation when placed on the
bottom edge of the morph.
See screen shot below.
What I ended up doing is creating a small tab and attaching it to the
center point of the morph roof element, grouping the two morph elements
(small tab and roof element) having the tab located at the center point allowed me to rotate the roof off the z axis. crazy work around!
We should be able to see the half point and the protractor should cycle
through the x,y & z axes when placing the curser on that point.
Couldn't find the center without the tab and the protractor didn't want to
go vertical there.
rotate into an inclined barrel vault the half point mark did not appear and the protractor would only indicate a horizontal rotation when placed on the
bottom edge of the morph.
See screen shot below.
What I ended up doing is creating a small tab and attaching it to the
center point of the morph roof element, grouping the two morph elements
(small tab and roof element) having the tab located at the center point allowed me to rotate the roof off the z axis. crazy work around!
We should be able to see the half point and the protractor should cycle
through the x,y & z axes when placing the curser on that point.
Couldn't find the center without the tab and the protractor didn't want to
go vertical there.
Anonymous
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‎2013-08-21 08:17 PM
‎2013-08-21
08:17 PM
I was able to get the half point of the morph tab I created and the
protractor went to the vertical rotation position there too
protractor went to the vertical rotation position there too
Anonymous
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‎2013-08-21 08:20 PM
‎2013-08-21
08:20 PM
It was important to have the half point (highest point of the barrel vault
as the rotation and insertion line to place the morph roof properly.
While I was able to achieve the goal, don't understand why the halfpoint
of the bottom edge of the morph element was not indicated and there should be a way, if the cursor is on that point, to get the protractor to
cycle to vertical. Just saying...
as the rotation and insertion line to place the morph roof properly.
While I was able to achieve the goal, don't understand why the halfpoint
of the bottom edge of the morph element was not indicated and there should be a way, if the cursor is on that point, to get the protractor to
cycle to vertical. Just saying...

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‎2013-08-22 02:31 PM
‎2013-08-22
02:31 PM
Jonathan wrote:If the mid point does not show up, try the Special Snap Point constraint to create it on the fly.
When trying to find the center of the morph element that I wanted to rotate into an inclined barrel vault the half point mark did not appear and the protractor would only indicate a horizontal rotation when placed on the bottom edge of the morph.
Jonathan wrote:During the rotation edit, you can right-click to get the context menu to get to the Editing Plane > Pick Plane command to select the plane of rotation.
We should be able to see the half point and the protractor should cycle through the x,y & z axes when placing the curser on that point.
David
David Maudlin / Architect
www.davidmaudlin.com
Digital Architecture
AC28 USA • Mac mini M4 Pro OSX15 | 64 gb ram • MacBook Pro M3 Pro | 36 gb ram OSX14
www.davidmaudlin.com
Digital Architecture
AC28 USA • Mac mini M4 Pro OSX15 | 64 gb ram • MacBook Pro M3 Pro | 36 gb ram OSX14