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DangCad1
Booster

Model custom bay window / join windows

I’m working on a project with bay windows where I can’t use the bay window object, therefore I want to use separate windows and join the corners. 

It looks good in 3D, but in plan there is a ”gap” between the windows and I can’t understand why. I’m using the correct angle for the connection, so what might be the problem here?

 

see screenshot below

 

Screen Shot 2024-03-27 at 10.03.55.png

AC 28 / Apple M4 Pro 24 GB / OS Tahoe 26.3.1
3 Replies 3
Barry Kelly
Moderator

Try 67.5° (135° divided in half).

 

Barry.

 

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
DangCad1
Booster

That didn’t work but 135 degrees did! Don’t really understand why since it’s not the right angle but problem solved. Thanks! 

AC 28 / Apple M4 Pro 24 GB / OS Tahoe 26.3.1
Barry Kelly
Moderator

My bad.

You need to specify the full angle which is 135°.

The end of the window is at 67.5°.

 

BarryKelly_0-1711592561624.png

 

Barry.

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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