UnMorph
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2012-08-26
07:21 PM
- last edited on
2023-05-23
04:34 PM
by
Rubia Torres
2012-08-26
07:21 PM
I've looked though help and wiki but could not find if there is a way to UnMorph a Morph (other than ctl-z) i.e.; extract out of a Morph, it's original wall/object/etc.
Something like in an Objective object, in that you can extract out it's original fill.
ps (I could have a UnMorph layer and put copies of whatever on it), but what I guess I was dreaming of is to be able to get back wall composites after doing some Morph gymnastics.
Have I missed the obvious?
2 REPLIES 2

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2012-08-26 10:20 PM
2012-08-26
10:20 PM
You haven't missed anything - just cannot be done.
AC 28 USA and earlier • macOS Sequoia 15.4, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB

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2012-08-27 07:21 AM
2012-08-27
07:21 AM
When I first started fooling around with Morphs one of the first things I did was to drag-and-drop a morph into a GDL 3d script window so I could see the amazing new MORPH Gdl command... and there wasn't one!
A morph is simply a collection of 3d primitives (vert, edge, vect, pgon) with common coordinates. It is in fact thedumbest possible object type, compared to everything else in ArchiCAD.
Every time you make a change to a morph, ArchiCAD destroys the original and creates a new object from scratch, rather than simply applying a new parameter to a GDL subroutine. The dazzling morph intelligence is a magician's trick. Its like the Star Trek transporter which destroys the original and creates an exact copy in a remote location, leaving the illusion of teleportation.
That's why there's no such thing as an un-morph. When you transform a wall or slab or library object into a morph, all the inate GDL parmetric intelligence gets stripped away and there's no going back. Does the Star Trek transporter destroy the soul? Maybe not, but the "Convert Selection to Morph" certainly does.
A morph is simply a collection of 3d primitives (vert, edge, vect, pgon) with common coordinates. It is in fact the
Every time you make a change to a morph, ArchiCAD destroys the original and creates a new object from scratch, rather than simply applying a new parameter to a GDL subroutine. The dazzling morph intelligence is a magician's trick. Its like the Star Trek transporter which destroys the original and creates an exact copy in a remote location, leaving the illusion of teleportation.
That's why there's no such thing as an un-morph. When you transform a wall or slab or library object into a morph, all the inate GDL parmetric intelligence gets stripped away and there's no going back. Does the Star Trek transporter destroy the soul? Maybe not, but the "Convert Selection to Morph" certainly does.
David Collins
Win10 64bit Intel i7 6700 3.40 Ghz, 32 Gb RAM, GeForce RTX 3070
AC 27.0 (4001 INT FULL)
Win10 64bit Intel i7 6700 3.40 Ghz, 32 Gb RAM, GeForce RTX 3070
AC 27.0 (4001 INT FULL)