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Procedural terrain

pavlomenshykh
Visitor

BIM optimized procedural terrain generator

Thumbnail.jpg

Possible use cases of such an object. It could range from conceptual renderings, schemes, axonometric projections, facades or sections. It can quickly generate believable terrain when you do not need any specific location.

OctavesEffect.jpg


Main settings are number of iterations (or octaves)
And colors for "heightmap" effect

12_ColorGradientMenu.jpg


Resulting effect of heightmap

11_ColorGradient.jpg

 

The genarator is pseudo random or full random

10_RandomlyGeneratedTerrain.jpg

 

And multiple view types are supported, including NURBS

terrainComparison.gif


This can also be animated

 

Comments

Good stuff!

pavlomenshykh
Visitor

There is a bit more in my case study I did  awhile ago https://Graphisoft.com/case-studies/exploring-Archicad-algorithms-and-parameters-with-gdl-coding 🙂
Some use for this object after all this time 🙂

Karl Ottenstein
Moderator

Super!  And nice write-up for the case study...which somehow I had not seen before.  (Graphisoft needs to put dates on those pages... and highlight them here in the Community.)

 

Sadly, the entire world knows where Lviv is now.  I hope you, your family and colleagues are all safe.