One way of doing it...
Use a fake "wall" to paint an image onto that your glass will reflect.
Create a temporary perspective view to assist you while you do the following:
Use the Artlantis Object, Basic Geometry, Cube to place a cube opposite your elevation face on a layer that you enable only in that elevation view in Artlantis. (If you did not notice, every view in Artlantis has layer control.)
Change the size of the cube to turn it into a wall big enough to cover your entire elevation and drag it some distance away from the elevation.
Drag and drop a photo onto the face of the 'wall' and adjust the size and then the ambiance to its highest to make the photo bright even if in shadow. Possibly make other adjustments. See screenshot.
Use the 2D view to adjust the position of your 'wall'.
Switch to your parallel (elevation) view and adjust the clipping box to be sure that your 'wall' is included in what will be used during rendering. (Your parallel view itself, of course, starts closer to your model than your wall - thus you see your model, but your model will potentially reflect what is on the wall 'behind' you. See screenshot.)
Adjust the reflectivity and other properties of your glass to get the desired result here and in your other views that include the same glass.
Cheers,
Karl
One of the forum moderators
AC 28 USA and earlier • macOS Sonoma 14.7.1, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB