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2008-12-17 12:59 AM - last edited on 2023-05-11 01:08 PM by Noemi Balogh
2008-12-21 10:46 PM
2008-12-21 10:50 PM
2008-12-22 12:55 AM
Dwight wrote:For me, the bump (and several other controls) are disabled for the Dosch Natural 01...which I don't understand ... the media folder clearly has the bump image defined. (Same problem with all of the ground shaders.)
I found a reasonable compromise with the Dosch Design Shader with Bump turned way up.
"Natural 01"
2008-12-22 01:14 AM
2008-12-22 06:50 AM
Dwight wrote:Works. Thanks, Dwight. Ends up duplicating the big jpg files, and the shader naming doesn't work properly, so something for Abvent. (There are other bugs in the Dosch objects that I reported during beta.) So, we can each re-save everything and clean up the folders in order to work - but I think Abvent should post for download a set of replacement "xsh" files that work properly without futzing.
Take the locked Dosch Shader and apply as a material.
Right-Click on the new material and "Create Shader from" - You get the new dialog.
When you save the shader with a new name, the Bump Slider will be active and then you exaggerate the bump.
Yiggi diggi do.
2008-12-22 09:35 AM
2008-12-22 06:37 PM