Dear community,
a have a problem - textures in my 3D window are a bit crispy picture up - I tried all options: graphic card (GeForce RTX 2070 and 4K monitor), OpenGl in 3d window, but it is always the same... And I dont think that graphic card is the problem - it is really very good card., and textures looks very sharp in other programs (picture from Meshlab..)
Is it possible to improve a quality of textures in 3d OpenGL window with registry or object settings/scripts maybe?
It is impossible to see very sharp texture in OpenGL window in real time even the Surface is generated with very high definition texture, how can it be?
There are two cases but is allways the same:
1. one is texture on object (the problem could be simplification of surface automatically while creating object),
2. but case two is more likely - it is impossible to see very sharp texture in OpenGL window in real time even the Surface is generated with very high definition texture - it seems that there is some kind of "filter" that decreases quality of textures in OpenGL window...?
Can this filter be turned off, or something like that? For example, number of polygons of mesh, shells etc. can be programmed using Win Registry (I found solution on Forums so I believe that there is something similar for textures too)