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About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

Bosses -Your input please!

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Yo Bosses,

This is my 5th effort at rendering in Lightworks and it would bring me on a great deal to get your input & comments. I work in an interior design company that works predominately in the hotel/hospitality sector, and therefore renderings of large public areas are the norm.

I would like to add lights to spot/pendant light & coffer areas, but I totally end up washing the scene out. Any tips?

I am also failing to get a glow effect on the recesses behind the bar counter.

Picture Object - How do you change the image displayed?

Anything you guys and gals can point out will be greatly appreciated!

Cheers All.

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7 REPLIES 7
Not applicable
Here's an image of the light setup I've used...
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And here's a Higher resolution image....

Regards,

Stone Thrower
Not applicable
Ok, before the bosses arrive here is what I would do:

1. For the hanging light (lamps) above the bar I'd use "light cone down".
-25% power (for a start)
-light yellow (with a little bit of gray)
-angle falloff 0.2
-distance falloff 0.5
-light stops - far under the floor

2. For the glow effect:
You can do both. Use dielectric for reflectance and boost "transmission" factor, or use constant for reflectance and turn on "pipeline" with attetuation 0.0 (white colour)

3. You can change picture by placing the name of it in setting window. Make sure you have it in the loaded libraries and you write it correctly.

4. Be carefull with bump (amplitude) factor, (pine top of round tables). In this case try 0.05 value or less.

Good work BTW. Keep in touch.

Greetings
Not applicable
Thanks Tigr,

Will put your advice to practice and post the amended!

Much Obliged!

Stone Thrower
Not applicable
Hi again,

Not 100% happy at all with my attempt... took some of you advice Tigr -

1. For the hanging light (lamps) above the bar I'd use "light cone down".
-25% power (for a start)
-light yellow (with a little bit of gray)
-angle falloff 0.2
-distance falloff 0.5
-light stops - far under the floor

Gave this a twist...adjusted it a little... and it came out ok'ish!

2. For the glow effect:
You can do both. Use dielectric for reflectance and boost "transmission" factor, or use constant for reflectance and turn on "pipeline" with attetuation 0.0 (white colour)

Completely lost with this one.... cheated and airbrushed with PhShop!

3. You can change picture by placing the name of it in setting window. Make sure you have it in the loaded libraries and you write it correctly.

Curses on this... how do u load it up correctly in the libraries?

4. Be carefull with bump (amplitude) factor, (pine top of round tables). In this case try 0.05 value or less.

This was definitely a winner!!!

Thanx for your input... and whats more, keep it coming!

Regards,

Stone Thrower
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Dwight
Newcomer
As an aside, a space should be predominantly lit with an invisible light source like a large light cone - the other lights should be of much less power - acting like props. No real scene would have such well defined downlights as yours has.

For glowing signage, see:

http://archicad-talk.graphisoft.com/viewtopic.php?p=35589&highlight=plasma#35589
Dwight Atkinson
Not applicable
Glad I could help.
First of all there is definetly grate progress. I like better this warm mood then the "hotel's-swimming pool-by-night-climate" . It just suits better the subject, don't you think?

Here's some more:
- there is a rule "less light sources, more control of the scene"
- try to tweak just one light, manipulating max two parameters at the time. When ready than multiply..
The best results are easy to miss because of the not very intuitive parameter control.
- for the downlights I use wide "outer lightcone angle" like 120-160 plus >0.2 angle falloff, this way you avoid burn spot on the floor. Light should flood the room not burn places, eventhough interior lights in AC are hard to enslave. What I personally missing is something like "invert skydome light", because "general light source" simply does not do the job.


2. For the glow effect:
You can do both. Use dielectric for reflectance and boost "transmission" factor, or use constant for reflectance and turn on "pipeline" with attetuation 0.0 (white colour)

Completely lost with this one.... cheated and airbrushed with PhShop!

God bless PS - the ultimate 2D renderer . Below is ilustration what I ment. One thing, it is just shader I'm talking, it does not cast light nor shadow. For that follow Dwight lesson.

3. You can change picture by placing the name of it in setting window. Make sure you have it in the loaded libraries and you write it correctly.

Curses on this... how do u load it up correctly in the libraries?

Again.
Make sure that the picture you want show is in your loaded libraries.
Go to setting window of the Picture object (I asume you use that one) and put on "use custome picture" and type the name of the picture.
Voila

Hope to see some more, try to post it bigger next time.

See ya
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