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Glass reflections

Anonymous
Not applicable
I don't know why but I can't seem to get certain angles of my glazing to render properly. They keep reflecting like a mirror or applying full transparency like a window through the model, or something I don't know?

Can anyone explain this?

Notice you can see through the glass in this attachment but not in the next attachment.

VOC Ele East a.jpg
27 REPLIES 27
Anonymous
Not applicable
next attachment.

Can't see through the glass. OR glass providing window straight through model?
Dwight
Newcomer
Another user thought this was reflection from the camera light.
Disable camera light ALWAYS!!

Unless you are a miner.

Exactly which glass are you using?
Dwight Atkinson
Anonymous
Not applicable
This from the other user.....
Reflection requires something to reflect.
A white background that looks overexposed may not register correctly. Try turning up the ambient light and reducing what ever your main light source is. Or try reducing the overall light settings and this may give you a more forgiving environment to test levels of transparency in.

Post your solution so we can all learn.
Anonymous
Not applicable
@Dwight:

But without Camera light the image is too dark.
Do you mean, it is better basically to switch off the camera light?
Dwight
Newcomer
Thank you for asking.
Dwight Atkinson
Anonymous
Not applicable
This one is without camera light as you mentioned (with realistic sun).
The image is very dark.
Anonymous
Not applicable
This one is with camera light 80%.

The balcony has same material, but shows different color image.
It is too bad.
kkrk.jpg
Anonymous
Not applicable
Thankyou for the replies

Sorry for the delay. I had to go out for the day.

Hi Dwight,

Here is an image with the same settings as other two images and no camera light. This time I used and image background to show that it is not reflection from the window. As you can see in the clearstorey window in the roof you cannot see the underside of the roof. And with the windows in the wall to the left of the image we should see a reflection of the roof again and we don't
Anonymous
Not applicable
mtallen said
Reflection requires something to reflect.
A white background that looks overexposed may not register correctly. Try turning up the ambient light and reducing what ever your main light source is. Or try reducing the overall light settings and this may give you a more forgiving environment to test levels of transparency in.

If this is so why do the other angles of the renders come out fine?