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About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

I need an opinion on my first Artlantis Rendering

Anonymous
Not applicable
Im an archicad user the last 4 years.I ve always used Archicads lightworks redndering engine to render my models and present them.This is my first render on Artlantis and I n my opinion looks good.It is a design of a fireplace in a new house that is under construction.In the fist picture you can see the house a few days ago and under it how Iwould like to be.Ive used Archicad 10 for modelling an d Artlantis1.1 for rendering, plus a cheap image editing software for some extra details for my presentation.I ll be more than glad if you can Judge my work and tell my your opinion.
Thank you in advance George
10 REPLIES 10
Anonymous
Not applicable
Sorry but the image wasn't uploaded...Im a new user and I must have done something wrong.There you are......
ACCmixed.JPG
Dwight
Newcomer
Your client should be satisfied with this because it correctly shows your design, but using the photo as a reference, you can see that the light in your rendering is harsh.

If it was a photo, I'd say "overexposed."

The other thing is that light is yellow and blue, not quite so white.

Beginner Artlantis renderings tend to look scalded and sharp - my opinion is that you should add "noise" in the photo editing stage to soften them until you master more diffuse lighting.
Dwight Atkinson
__archiben
Booster
i prefer the concrete wall. it's more honest.
b e n f r o s t
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
Anonymous
Not applicable
Obviously the concrete wall is more 'honest' and of course its real....About the lighting I completely agree and I'm trying to to my best.I'm a learner and I start getting a bit confused I also tried Cinema 4d yesterday to render the same scene but the results were completely disappointing.I would still aprecciate if you could give me some more advice on how to make this project look better and more real in art.lantis and when I ll have some new renderings ready I ll post them.Excuse my English.
Anonymous
Not applicable
It's not a bad first Artlantis render. Just a few tips.
I would start off using the neon glass shader to light the room, radiosity at about 75. On your wall surfaces, right click the material in the description box and click merge vertex, also, use some sort of bump map on your interior walls. The background needs some rethinking, or your camera angle needs tweaking. And like dwight said, light is yellow and blue. For more 3-d objects, try www.formfonts.com. If you go on the Art.lantis forum, they can help you further.
Hope this helps.

Justin
Anonymous
Not applicable
Thank you very much..I needed the help.I will work on it and I ll post you the results!Thanx again.
Anonymous
Not applicable
There is my second try and i beleive that looks better than the firt and not that over exposed.On the other hand I think it depends on what you want to make you client see.I ve designed a firepalce and Im not sure which one is better in order to dhow my client my work.
Have allok and pls comment.
Thanx in advance George
best.JPG
Anonymous
Not applicable
If it was me choosing, i would prefer the fireplace to be integrated in the wall.
I mean with gypsum boards create a flat finish.
I would also make the opening of the fireplace wider and with less height ,following the lenght of the wall, to show of the wall. The end result would just be a recangular hole the in the wall. [i would also paint black a strip up and down that hole]
Dwight
Newcomer
Now, it is too dark.
But you can always fix that in Photoshop to restore a similar light quality to how it might be with sunlight streaming in.


Of course, you were only doing an exposure test, but
I find the dead end stairs, the empty sky beyond the balcony and the half-child exiting the frame to be disturbing, so I cropped them out.
This focuses the eye on your actual subject.
Then I threw the remote control, the only jarring object in the scene, off that balcony.
Since there are fewer things in the shot, there's less work managing light and materials.
fireplace crop.jpg
Dwight Atkinson