2010-06-30 01:23 PM - last edited on 2023-05-11 12:11 PM by Noemi Balogh
2010-06-30 08:25 PM
2010-07-01 08:51 AM
2010-07-01 12:16 PM
"Good enough 80% of the time" means no computer generated "shaders", no bump mapping, no atmospheric effects, no animation and no radiosity: in short, all the time-wasting stuff 80% of the clients never see or care about anyway.Actually that is my sentiment too.
With openGL shadows now enabled in 14, we're getting there...If we could achieve OpenGL quality built in AC at the level of VBE I would be happy as...
2010-07-01 04:56 PM
David wrote:I agree with the spirit of or post - although I consider GI/radiosity to be completely essential. I use C4D for my rendering and I am amazed at the quality results it gives VERY quickly - with GI. I would add to your idea that maybe GS should copy the Maxon modules/bundles strategy so that there is a clear and seamless option to add functionality to a core program. GS already sort of does this with the selection of products although it isn't quite marketed as such.
I think all the outdated and partially implemented rendering engines should be removed altogether from ArchiCAD and the 3d OpenGL view enhanced to function as the sole "good enough 80% of the time" rendering tool. There should be no rendering time at all in ArchiCad: just the real time 3d view and the "save as" button.
"Good enough 80% of the time" means no computer generated "shaders", no bump mapping, no atmospheric effects, no animation and no radiosity: in short, all the time-wasting stuff 80% of the clients never see or care about anyway. For serious high end rendering, export the model to software designed and resource-dedicated to just that purpose.
With openGL shadows now enabled in 14, we're getting there: interior light sources with the ability to throw shadows would do it, along with a greatly improved materials menu and texture library and maybe something along the lines of Artlantis' heliodon sky.
2010-07-02 02:59 AM
2010-07-02 06:22 AM
David wrote:I'm with this crowd. I do both jobs, Architectural documentation and Architectural visualisation. For general modelling and giving the client what they need to concentrate on during the design/BIM process, good OpenGL stuff is fine. Maybe (just) a little GI/radiosity is good for that warm fuzzy feeling image.
"good enough 80% of the time"
2010-07-24 01:30 PM