Integrated rendering engines - is it still on?
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2010-06-30
01:23 PM
- last edited on
2023-05-11
12:11 PM
by
Noemi Balogh
I am quite interested in ways you handle viz these days guys... outsourcing, stand-alone apps etc.
give it a go in my poll....
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2010-06-30 08:25 PM
I think there are lots of ways to improve what is existing without a major overhaul or introducing whole new rendering engines. I also find that the really high end rendering is a rather arcane specialty in itself and is usually best jobbed out to specialists.
It is a bit like architectural photography. Most architects can take pretty good pictures and will do some of their own project photography, but for the top end stuff they hire a professional photographer.
There is no way ArchiCAD can compete with C4D, Maya, etc among rendering pros so it makes the most sense to provide serviceable rendering within the program (with usability improvements) while also improving the interoperability with the pro rendering apps.

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2010-07-01 08:51 AM
I think all the outdated and partially implemented rendering engines should be removed altogether from ArchiCAD and the 3d OpenGL view enhanced to function as the sole "good enough 80% of the time" rendering tool. There should be no rendering time at all in ArchiCad: just the real time 3d view and the "save as" button.
"Good enough 80% of the time" means no computer generated "shaders", no bump mapping, no atmospheric effects, no animation and no radiosity: in short, all the time-wasting stuff 80% of the clients never see or care about anyway. For serious high end rendering, export the model to software designed and resource-dedicated to just that purpose.
With openGL shadows now enabled in 14, we're getting there: interior light sources with the ability to throw shadows would do it, along with a greatly improved materials menu and texture library and maybe something along the lines of Artlantis' heliodon sky.
Win10 64bit Intel i7 6700 3.40 Ghz, 32 Gb RAM, GeForce RTX 3070
AC 27.0 (4001 INT FULL)
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2010-07-01 12:16 PM
"Good enough 80% of the time" means no computer generated "shaders", no bump mapping, no atmospheric effects, no animation and no radiosity: in short, all the time-wasting stuff 80% of the clients never see or care about anyway.Actually that is my sentiment too.
With openGL shadows now enabled in 14, we're getting there...If we could achieve OpenGL quality built in AC at the level of VBE I would be happy as...
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2010-07-01 04:56 PM
David wrote:I agree with the spirit of or post - although I consider GI/radiosity to be completely essential. I use C4D for my rendering and I am amazed at the quality results it gives VERY quickly - with GI. I would add to your idea that maybe GS should copy the Maxon modules/bundles strategy so that there is a clear and seamless option to add functionality to a core program. GS already sort of does this with the selection of products although it isn't quite marketed as such.
I think all the outdated and partially implemented rendering engines should be removed altogether from ArchiCAD and the 3d OpenGL view enhanced to function as the sole "good enough 80% of the time" rendering tool. There should be no rendering time at all in ArchiCad: just the real time 3d view and the "save as" button.
"Good enough 80% of the time" means no computer generated "shaders", no bump mapping, no atmospheric effects, no animation and no radiosity: in short, all the time-wasting stuff 80% of the clients never see or care about anyway. For serious high end rendering, export the model to software designed and resource-dedicated to just that purpose.
With openGL shadows now enabled in 14, we're getting there: interior light sources with the ability to throw shadows would do it, along with a greatly improved materials menu and texture library and maybe something along the lines of Artlantis' heliodon sky.
I wonder how much lightworks adds to the price?
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2010-07-02 02:59 AM
Don't shoot me, but;
I personally would not mind a $100 bump in yearly subscription cost for full step up of Lightworks engine within AC,
especially the EASE OF USE functions.
lec

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2010-07-02 06:22 AM
David wrote:I'm with this crowd. I do both jobs, Architectural documentation and Architectural visualisation. For general modelling and giving the client what they need to concentrate on during the design/BIM process, good OpenGL stuff is fine. Maybe (just) a little GI/radiosity is good for that warm fuzzy feeling image.
"good enough 80% of the time"
With visualisation, the reason a good image is good, is not just the software but also the operator. Once you get involved in VRAY type imaging, just the material handling alone requires a thesis work

I basically believe ArchiCad is for designing and documenting buildings. Thats what we pay for. The extra cost and RD resources thats involved in getting a few images should be spent on starting at the wish list from version 6.5 and work on them and just ensuring that the links to rendering software are updated and maintained (after the maxon debacle)
Cheers.
3 D E N V I R O N M E N T
http://www.3de.com.au
Windows 11 Pro 64bit
ArchiCad 4.55>27 AUS
Lumion 12.5/2023
D5 Render
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2010-07-24 01:30 PM