2005-01-10 04:36 PM - last edited on 2023-05-11 12:39 PM by Noemi Balogh
2005-01-11 10:20 PM
2005-01-12 06:38 AM
Dwight wrote:i grew up 'round them there parts and never knew . . .
... much like post-industrial coal dust laden Somerset skies.
2005-01-12 06:46 AM
2005-01-12 06:50 AM
Dwight wrote:ah! the haze as seen through the eyes of a cidered-up farm-hand?
It was a bad excuse for a murky sky - the situation seemed to call for it.
2005-01-12 06:59 AM
2005-01-12 08:49 AM
Dwight wrote:glastonbury tor? . . burrow mump? they're more towery than spirery . . .
oh. peat bog fires, then?
What's the name of that spire on the nodule?
2005-01-12 05:22 PM
2005-01-12 05:44 PM
2005-01-12 07:12 PM
Karl wrote:Well, the trick was that I came across a so-far-non-reproducible bug. Closing AC and starting over with a fresh file and just a 'cavern' created with walls/slabs to test the lights I again found this behavior of almost no light emission ... but then they began to work properly. No idea what the problem was... just went from almost no light to tons of light at the same settings.
Tried some window lights ...last night, and couldn't get much illumination from them. Finally, I changed the color to white and intensity to 100% and with no other lights (so that I could see what contribution was being made), there was almost no light generated at all.
What's the trick to getting the window lights to add observable / meaningful illumination? I suppose I should open the objects and dig around...
2005-01-12 07:24 PM