OK so I helped Chris with this one last week and just because it's had quite a few views I thought I'd share our solution on it.
This only works in 14 because of shadows in OpenGL too.
So basically what we did was place a slab around the perimeter walls (a single ceiling sheet), then change the top material only to a transparent material (glass).
Then setting the Parallel Projection settings to top view an the camera azimuth to 270º we could get the internal shadows to show.
Then adjusting the time, date, location, project north we could get the desired shadows.
Once all was set and ready to go it was a right click on the generic axonometry in the project map and saved it as it's time of day.
Unfortunately we couldn't do the cool little 3D doc overlay trick but it was still internal shadows.
Hope that helps anyone else trying to get the same internal shadows.