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Isadora Almeida
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Make a 2D fill static

I need to create a trim using a surface and a fill that corresponds to the surface on 3D.

IsadoraAlmeida_1-1681227309001.png IsadoraAlmeida_0-1681227279460.png

 

The only way I could find to make the 3D surface work was to create a morph. (if it was a wall when I moved, the surface moves too)

 

But on elevation the fill still moving together when i try to move the morph, even if the 3D is correct

 

Does enybody know how I could do the 2D fill became static?

 

 

 

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