Mark,
• Crashes when moving scene data between Maxwell Studio and Maxwell Render. Is this just my installation?
When working in Studio, if you have Multi light enabled (check box) AND Autoexposure enabled you will get a crash once the rendering engine starts. Just disbalble auto exposure for Otherwise, I have had no other repeatable crashes.
• Does multi-light work on the Mac?
Yes, just make sure you have at least one emitter assigned to an object. When the rendering starts, you will then get an array of sliders to control lighting from a range of 0-1000 with 100 being your lamp levels as set in studio. You can also lower the enviorment lighting (sun , sky dome) to give some intersteing effects.
You can use the built-in animation controls to make an animation of your scene.
• Depth of field-
Use this to practice with appropriate settings....
http://atillaakin.com/maxwell/dof.html
note that lower Fstop and higher shutter speed pronounces the effect.
Also, play with the focal length to get shots that apear to be telephoto. It also seems to enhance the DOF.
You may find that renderings come out looking like little toy scenes. This is related to DOF. Make sure you play with it to get something more full scale. kjverine's scene is close to becoming a toy model because of the DOF getting tight. But just bring up the Fstop to 12 or so and things start to look normal.
• Scale
ALWAYS check your model in plan view in Studio (if you are importing there) to make sure your building is at the right scale. Lights will not give out enough light if too big and will over power if too small of a scale is being used. From AC10, export using .3ds and select
10 mm for your model and you should come into Studio at the right scale.
• Studio Objects
You can place planes, cubes, spheres etc. from inside stduio. I use planes all the time to place fill lighting in places that need it. You can then, hide the plane from the camera so that it wont appear in the rendering but the lighting effect will. You can also save layers out of archiacd and add them to your scene. For example, if you want to add furniture, just place them in ac 10, turn off all other layers, save as .3ds and import that file right into the open file.
Studio is in its infancy. It may be unnessecary now that there is a direct interface in AC10. However, it is very useful for working on material projectors. You must unlock projectors and change them to cubic if you want to apply large repeating textures such as the concrete wall and flooring in the examples below in my earlier posts.
Studio's interface can be challenging, tough to select items and limited undo actions etc. but all things that "should" improve. The company was so behind the game in getting this release out that it is apparent they released a somewhat incomplete app in order to provide a product. It needs another major update, but it should be soon.
I find that now I am used to the ins and outs and find the program to be great as a rendering interface. Like anything,m you need to learn how to use it before you condemn it altogether. I expect I will continue to use it for editing MXS scenes from AC10.